The emergence of the internet had a
great impact on language use and
communication. Among the biggest changes we can mention the speed of
information spread, the dismissal of grammatical and orthographic
rules, a fact that nowadays influences everyday language use, and most
importantly, the very frequent application of non-linguistic elements
with specific communicative functions. In accordance with this
tendency, a large proportion of digital communication is performed via
pictures and pictorial/textual elements, even in those cases in which a
textual description would by itself carry the information.
The attention-grabbing function of pictures is not in doubt today, but
the question still remains: how do these pictorial and
pictorial-textual elements that occur so frequently in the digital era,
actually work? What kind of meaning-making processes do they account
for?
In the present paper the aim is to present a possible interpretation
for these digital elements from a cognitive linguistic view. The main
hypothesis is that these elements are constructed and perceived as a
specific language in which the pictures (and in some cases texts) used
function as the constructional elements of this language.
In order to analyze these elements, in the first section of the paper
the traditional meme theory will be presented, which is followed by the
digital meme theory. The instances chosen to analyze are intentionally
not called memes yet. In the following section different types of
pictorial and pictorial-textual elements are presented. The theoretical
framework is given by cognitive linguistic notions like categorization,
frame, Conceptual Metaphor Theory, iconicity, mental spaces, Conceptual
Integration Theory. The aim is to build up a possible framework based
on the notions mentioned above, that hopefully may give an explanation
of the working mechanism of the referred digital elements.
Since the instances in this case are referred to as “memes” by its
users and producers, first a brief look is taken at meme theory.
Meme Theory
According to the Oxford English Dictionary, the word “meme” has the
following meaning:
- An element of a culture or system of behavior passed from one
individual to another by imitation or other non-genetic means.
- An image, video, piece of text, etc., typically humorous in
nature,
that is copied and spread rapidly by Internet users, often with slight
variations.
The two definitions differ in several aspects from each other. How
could an element of a culture become something which is popular on the
internet for a few days, but disappears after that? These two
definitions suggest differences that are then actually confirmed by the
theoretical explication of memes: traditional memes and digital memes.
As Susan Blackmore puts it in her book entitled
Meme Machine: “When we
imitate somebody, something is passed through. This something can be
given further and further, getting its own life in this way. We can
call this thing an idea, an instruction, behavior, a piece of
information. If we want to study it, we have to give it a name.
Fortunately, there is such a name. This is the meme.”
[1]
Based
on this statement we can recognize that the world we live in, our
personality, our feelings, are all memes. Blackmore quotes many times
evolution biologist Richard Dawkins, who introduced the word meme in
its today widely known meaning: “The new replicators must be given a
name that expresses the unity of cultural transmission, the unity of
imitation. The word mimema has a spacious Greek sounding, but I would
like to find a monosyllabic name that sounds a little bit like ’gene’.
Hopefully my friends with classical literacy forgive me for
abbreviating the word
mimema
to meme. A meme can be a melody, a
thought, a keyword, a fashion, a method.”
[2]
Further Dawkins argues
that even religion is a meme, more specifically memes in connection
with each other developed separately. Both authors cited above claim
that memes like religion have to make a big psychological impact, since
this is their condition of survival. The faith has a seemingly simple
answer for the deep and torturing questions of life. It suggests that
the injustices committed in this world can be corrected in a next life.
However, the meme spreads regardless of its positive or negative
content. According to Dawkins, a good meme has to fulfill three
conditions: reliability, productivity and lifetime. This means that
there have to be made as many copies as possible, these copies must be
precise and they have to survive as long as possible.
[3]
According to the position described above we know what a meme is, and
seen from that perspective the whole world and its element are memes,
even a melody, a dance step, a thought. Now we can understand the
cultural aspect mentioned in the Oxford Dictionary and the meme’s
intention of spreading. Here we have to note that this interpretation
of the word is probably the basis of the second meaning, and as a
result, the meme concept of the second definition has some of the
properties mentioned above, but also gained new ones.
Probably at this point we can begin to see the connections, both as to
content and functioning, between the traditional meme concept on the
one hand, and the pictures spreading via the internet on the other. The
latter are also mediating a knowledge, an opinion; they make
statements, they are humorous, and their main purpose is to reach many
internet users.
[4] In some
aspects, however, the two levels still
seem to diverge, since the meme as such would need other
characteristics to remain viable in the digital environment.
The Digital Meme
Limor Shifman claims in his study that memes were invented decades
before the digital era, but the internet made them into a daily visible
phenomenon. According to his conception, the contrasting positions in
the scientific debates related to memes – namely that on one hand
everything in the world is a meme, and on the other the meme does not
exist, it is just a construction and it is useless – should be brought
closer to each other, and also memes should be analyzed from a
communicational perspective. While there is an intense debate about the
definition itself at the academic level, among internet users it became
a fashion not just to spread but also to create memes. It is important
to note that the digital meme for internet users is a form of
expression of an idea, thought, by text, picture. Significant
difference in comparison to the traditional definition is that a
digital meme does not necessarily have a long lifetime, and while the
traditional meme is abstract or ambivalent, the digital meme is
expressed by very concrete utterances, such as YouTube videos or
meme-groups, e.g. One Does Not Simply, Forever Alone, Grumpy Cat, etc.
[5]
Shifman analyzes the cultural aspects of the traditional meme concept
related to digital memes. He investigates on what specific level
digital memes spread from one person to another, are the copies
modified, and which meme is viable. In this comparison Shifman found
that websites like YouTube, Facebook, Twitter, which are based on
sharing content, are a prosperous environment for memes, since the
shared content reaches masses of people in a couple of hours. Regarding
the second aspect he claims that in the case of verbal communication a
person processes the information before forwarding it, thereby
modifying it, shaping it to his or her personality, so conveying a
somewhat altered version of the original information. In the digital
environment, by contrast, we can forward, attach, share content with a
single click, without effecting any change to it. Additionally, there
are specific applications, websites that provide for internet users the
possibility to create their own memes, or modify, rethink the existing
ones. With respect to the issue of lifetime Shifman claims that in the
digital era a certain meme can be tracked by anybody, so its survival
became more verifiable; however, a long lifetime is not an expectation
in this case.
In the present paper, only those instances are considered to be memes
that contain either a pictorial element modified by digital techniques
in order to achieve a certain meaning, or textual-pictorial elements
created with the same purpose. Generally these memes are expressing a
thought, an opinion in a witty, pun-like manner, occasionally with
sarcasm. A critical attitude is also characteristic of these memes.
Since the general statements I have made so far are mainly
experience-based, in the next section a cognitive linguistic framework
is presented that may serve as an explanation of the behaviour of
memes. Basically my hypothesis is that memes can be described with a
cognitive grammar-based framework.
Categorization
Since categorization in cognitive linguistics is considered to be the
basis of conceptualizing the word, it must be helpful in interpreting
memes. Hereby a grammar-based categorization theory is presented, since
it is assumed that memes could have a specific grammar.
According to Kövecses, the cognitive linguistic view of (linguistic)
categories is meaning based, and just like categories in general, are
organized around prototypes. It is suggested that categories have
central and less central instances. Thus, for example, central cases of
nouns include
table, ball, water, boy
and
girl, while less central
or
less prototypical cases include
invitation, fear, running, and
collapse. These words,
although they are grammatically speaking nouns,
have conceptually speaking a more active meaning.
[6]
Based on the above analysis, we can assume that specific categories can
be defined among memes. A prototypical meme would look like the picture
in Figure 1.
Figure 1
Regardless of the real or assumed connotations that this picture may
carry, it is the very composition of memes that I am attempting to
present by it. Text is added on the top and the bottom of a picture.
The typography of the text may also seem to be uniform. The
interpretation process is not linear: we perceive the picture first,
than we decode the text, with every linguistic feature it may contain.
Less prototypical memes can be those that contain only bottom text,
those that do not contain picture but the typography of the text
indicates that we are encountering a meme, the text is not placed at
top nor the bottom (but somewhere in the middle of the picture), and
those that contain only pictorial elements. For some examples, see
Figure 2.
[7]
Figure 2
Kövecses elsewhere claims that a prototype is the best example of a
conceptual category. The instances of a conceptual category are the
members belonging to it. The members that belong together can be
concepts for objects and events in the world, senses of words (e.g.
love) or linguistic categories (noun, verb, etc.). Prototypical members
(the best examples) are represented as conceptual frames,
nonprototypical members are given as modifications or “deviations” from
frames or prototypical members.
[8]
Based on this position it can be claimed that the prototypical meme is
the one with picture and text. More peripheral elements of the category
of meme are those containing only text or only picture.
Frames
In order to make transparent the notion of frames, Kövecses in his work
elaborates on framing in cognitive grammar as follows: in the case of
the sentence
Sara faxed Jeremy the
invoice, we have to take into
account not only the noun’s meaning (which is: a machine or system of
transmitting documents via telephone wires), but also the frame-based
meaning of the construction that it evokes: that is, that of the
ditransitive construction in which someone gives someone something.
Kövecses also stated that schematic constructions have a meaning, and
that meaning is crucial in understanding sentences.
[9]
According to this statement, if memes are perceived as schematic
constructions, an important meaning is carried by the frame that is not
explicitly present in the particular digital content. The highly
schematic knowledge in general is the following: within that
pictorial-textual digital utterance the conceptualizer finds a thought,
an opinion, a comment, a reaction to a situation, communicated in a
witty, sarcastic, occasionally juvenile style. The communicative
function, the ultimate meaning, is the same in the case of the
peripheral elements, too.
However, frames can be found on a more concrete level, too. On websites
focusing on generating memes, but also in a Google search, templates
are available for encouraging further creation. These templates are the
most frequently used pictorial elements among memes. Some templates are
presented in Figure 3.
Figure 3
These and further similar templates are working as frames for memes,
depending on the meaning intended to create. Here I will analyze in
detail two of the above pictures, adding a brief explanation to all of
them.
Quite often, pictures about famous movie characters are chosen to serve
as a frame. In these cases, additional knowledge about the character,
the actor and the particular movie may help the interpretation.
However, some of these templates are conventionalized at such a level
that the memes created with these pictures can be interpreted without
the contextual, pop-culture related knowledge. In some cases,
references are made to the movie in which that certain scene was
captured; the top text of the meme may be a sentence from the movie, in
other cases the picture is only an illustration of the particular
character, handing down its characteristics to the content of the
picture.
The “One Does Not Simply” Memes
Some “completed” versions of this type of meme can be seen in Figure 4.
Figure 4
This meme is one of the most popular ones, the scene is from
The Lord
of the Rings movie, capturing Boromir (performed by Sean Beam)
while
saying: “One does not simply walk into Mordor.” Mordor is a very
dangerous place with life-threatening creatures, according to the story.
Assuming that the conceptualizer of these memes is familiar with the
movie, he or she knows about Mordor, its dangers and the sentence said
by Boromir, so he or she may create a blend between the dangers of
Mordor and the everyday situations described by the changed sequences
of the sentence, like engaging in a political debate and staying calm,
or not get distracted by memes while collecting data. If the blend is
created, these minor situations can be conceptualized as
life-threatening dangers. Since the meme under discussion is highly
conventionalized, a conceptualization is possible also without the
background knowledge. If this is the case, the conceptualizer may
perceive these memes as generally expressing impossible situations,
critiques on dismissing unwritten rules. However, the wittiness of this
type of meme will not appear in the latter case, since the blend
presented above, which is the source of the playful meaning, hence the
humor, is not present.
The “Grumpy Cat” Memes
Some of the “completed” templates are given in Figure 5.
Figure 5
According to Wikipedia, Tardar Sauce is a cat and internet celebrity
known for her “grumpy” facial expression, and thus known by the common
name Grumpy Cat. Her owner says that her permanently grumpy-looking
face is due to an underbite and feline dwarfism. Grumpy Cat’s
popularity originated from a picture posted to the social news website
Reddit in 2012. In March 2016 “The Official Grumpy Cat” page on
Facebook had over 8.5 million likes.
In the case of Grumpy Cat, very few people are aware of the background
information presented above. Presumably the majority of people who are
familiar with Grumpy Cat are only focusing on her facial expression.
Usually some mean, passive-aggressive messages are associated with the
pictures presenting this cat. Technically the attitude associated with
the cat’s facial expression is the main aspect that defines the frame
in this case. I will provide a deeper analysis of this below.
Also with regard to the other templates presented in Figure 3, there
are meanings carried by the frame that can be discerned. In the
template in the upper right corner Willie Wonka is presented from the
Willie Wonka and the Chocolate Factory
movie, performed by Gene Wilder.
This meme is entitled “Tell Me More”, usually reacting to situations in
which someone is talking about irrelevant topics, or is detached from
reality. The memes that contain the dinosaur are called
“Philosoraptor”, and usually unpleasant, irritating, pointless or
ironic questions are formulated textually, such as “If time is money,
are ATMs time machines?” (It is beyond any doubt that the questions in
these memes are rather intriguing from a cognitive linguistic point of
view.) The small yellow creature originates from the animation movie
Minions, generally the texts
added contain some nice, kind, funny
content. The template in which Leonardo DiCaprio can be seen is from
The Great Gatsby movie, in
which DiCaprio was performing Gatsby. The
content is usually “cheers!” to someone.
There are differences among the templates with regard to whether the
interpretation of the memes created with them requires a broader
knowledge about the origin of the picture. Despite of this, it can be
stated that since the templates are used frequently with contents that
work with a similar frame, the pictures used as templates accumulate a
certain content that may not be present either in the original picture,
or in the instantiations created with the same image. This aspect of
such memes may be perceived as a frame-based meaning of the
construction that is crucial in understanding them as a whole, because,
for a total outsider, these pictures (in their template format) do not
have the meanings described in the present section.
According to this interpretation, I suggest that
template-based memes
might be the prototypical elements of the category, since their
template carries a frame-based meaning that assures these memes
(variants) a longer lifetime.
In order to properly describe the less prototypical elements of the
category, further cognitive linguistic features will be involved. To
these less prototypical memes I will refer as
ad-hoc memes.
Ad-hoc Memes
As ad-hoc memes I consider those ones that are inspired by popular
topics like sports or politics. With respect to their form, they may
seem prototypical or less prototypical (they can be labeled with top
and bottom texts with the very specific typography, but they can also
contain black-framed pictures, or missing one or both of the textual
elements). The main difference between these memes and the
template-based ones is that ad-hoc memes have a much shorter lifetime,
since generally they are created in addition to some specific event.
The shorter lifetime is due to the fact that since these memes are
closely related to specific events, they work only in that period of
time when the topic is active.
Some examples of ad-hoc memes are presented in Figure 6.
Figure 6
In the first sequence I presented football-related memes, in the second
some political ones. In the first two pictures Mario Balotelli can be
seen, the picture used was taken at the UEFA European Football
Championship 2012, capturing a memorable goal celebration in the
semifinal. The two pictures below of Cristiano Ronaldo were taken at
the UEFA European Football Championship 2016. These pictures have
clearly been manipulated with photo editing programs in each case. The
original pictures were presumably taken accidentally (not with the
intention of generating memes), however they present a highly
expressive representation of famous characters. These expressions,
gestures, induce further interpretations, and thereby the creation of
many varieties of a meme that exploit the same basic picture. The memes
created with such a reconstruction can be quite well interpreted
through Conceptual Metaphor Theory, as also, very fruitfully, through
Conceptual Integration Theory.
The first two political memes are created with the same technique, the
main difference in comparison to the memes about football stars may be
that the inductive factor the final meme relies on is not the physical
appearance of the characters, but rather some real or assumed
personality traits between the two (or more) persons that are mixed in
the final result.
In the case of the memes presenting Barack Obama and George Bush the
pictures used are expressing emotions that fit the message composed in
the texts. As can be seen, in these cases the pictures do not contain a
frame-based meaning, in contrast to the template-based memes. It is
more likely that in those cases where there is no textual element, the
original picture and the modified entity are working as input spaces of
a blend.
Another obvious aspect is that where a text is added, the pictures are
not manipulated, so in these cases the pictorial element is functioning
mainly as a context-creating entity. In each case however a certain
lexical knowledge is required in order to recognize the characters.
Cognitive linguistically speaking, some further aspects can help the
interpretation process of the memes.
The togetherness of texts and/or pictures has a reciprocal impact on
both constructional elements.
Iconicity
In terms of cognitive grammar, Kövecses defines iconicity in the
following way: when a sign (word or phrase, or gesture in sign
languages) resembles what it is a sign for, we talk about iconicity. He
argues that a more complicated type of iconicity is in which there is
an isomorphism between conceptual structure and linguistic structure.
We can think of this type of iconicity as a form of metaphorical
conceptualization, where the metaphor is STRENGHT OF EFFECT IS
CLOSENESS OF FORM. The next two sentences are given as an example:
John killed Bill.
John caused Bill to die.
Kövecses claims that when we use a single word for a complex concept,
it suggests a unitary construal, since the word
kill implies the action
and the result, while the word
caused
leaves these entailments
opaque.
[10]
With regard to memes, we can suppose that the closeness of
textual/pictorial elements results in different levels of
tightness in closure. Coming to template-based memes, the
closeness seems to be very tight, since one part of the text is always
the same. Some memes have been created that reflect this aspect, like
the one in Figure 7.
Figure 7
In the case of ad-hoc memes, however, there are two possibilities: if
there is a text, the picture is usually needed in order to place the
text in context. If we remove the pictures, the text in itself would
become nonsensical, or we would have too many unknown elements. In
those ad-hoc memes where two pictures are merged and there is no text,
we could remove those elements that were placed upon the original
picture post factum (e.g. the ballet dancer’s lower body, the mustache
and the beard – which elements metonymically stand for those concepts
that are blended with the characters from the original pictures), but
in this way the meme as a construction would be destroyed.
Seemingly a specific logic of iconicity is in place in the creation and
interpretation of memes. The tight closure is straightforward in the
prototypical elements of the category, this closure resulted in
conventionalization, but in the case of the less prototypical elements,
due to the weaker connection, the textual and pictorial elements
presuppose each other.
Some level of closure is present in all of the instances, since the
construction of the prototypical meme requires that. It may be assumed
that ad-hoc memes do not have the time to effect conventionalization,
since after the main topic they refer to vanishes, they are no longer
needed.
Humor in Memes
According to Kövecses, “one of the striking features that one notices
about humorous expressions from a cognitive linguistic perspective is
the very noticeable presence of a number of ’figurative’ cognitive
devices in the expressions. These include metonymy, metaphor and
blending.”
[11] Further he
emphasizes that there are two kinds of
evidence that indicate that figurative devices are neither sufficient
nor necessary for humorous effect. One is that there are humorous
expressions that do not contain any of the figurative devices mentioned
previously, and, second, there are expressions that do involve
figurative devices but are not humorous in their effect.
Two basic elements are defined that play a major role in building up
humorous content. On one hand, in some cases the understanding requires
familiarity with some literal conventional knowledge. On the other
hand, the additional element needed is the notion of incongruity, or
incompatibility, or contrast, inside or between conceptual frames of
knowledge; either figurative or literal. Specific kind of incongruities
have been defined by Kövecses:
Real vs. imagined
Possible vs. impossible
Socially neutral/expected/acceptable vs. socially
unacceptable/stigmatized/taboo
Elevated vs. mundane
Large amount vs. small amount
Natural vs. constructed
Positive vs. negative evaluation
Action vs. event
Logical incongruity
Linguistic/discourse incongruity
Evidence for linguistic humor is presented for each type. Now my
suggestion is that since memes are more complex than pure linguistic
utterances, the types listed above can actually appear simultaneously.
Take Figure 8 as an example.
[12]
Figure 8
The picture shows Franz Joseph, the Emperor of Austria, King of Hungary
and Croatia. The relevant information about him in order to understand
the meme is that he concluded the
Ausgleich
(the “Compromise”) of 1867,
which granted greater autonomy to Hungary, hence transforming the
Austrian Empire into the Austro-Hungarian Empire under his dual
monarchy.
My suggestion is that here we have a blend with two input spaces. In
Input space 1 we have the historical age in which Hungary was part of
the Austro-Hungarian Empire, and the person presented in the picture
was the emperor, hence metonymically representing the former country
(LEADER OF THE COUNTRY FOR THE COUNTRY). In Input space 2 we have the
European Football Championship 2016, in which the Hungarian football
team was playing with the Austrian team. This input space is indicated
by the conventional knowledge in a wider sense, more closely by the
words
match and
play. In this way, two time spaces
are active at the
same time.
With regard to the humorous effect, the following incongruities might
be discovered:
Real vs. imagined
Possible vs. impossible
Elevated vs. mundane
Natural vs. constructed
Logical incongruity
Linguistic/discourse incongruity
In the picture a real situation is combined with an imagined one. This
situation was also real, but a hundred years ago, so from the
perspective of the present age it is imagined. Due to the blend, the
possible situation is the actual football match, but if we stay within
the blend constructed, the meaning of this match gets the following
online meaning: The Austro-Hungarian Empire is going to play a football
match against itself.
The elevated/mundane pairing can be caught in the topics of the input
spaces. Franz Joseph is considered to be one of the greatest emperors
in history; this is elevated in comparison to a football match that
seems mundane. The manner of the imagined dialogue can reinforce this
aspect, since the emperor could not be addressed by anyone with
rumor-like topics.
The natural vs. constructed incongruity can be derived from the
constructional aspects of memes in general, while the input spaces that
serve as a basis might be natural.
The logical incongruity appears as a consequence of the blend
constructed, it carries a latent meaning of the resurrection of Franz
Joseph who has the general knowledge of that historical age, but he is
encountering a situation in the present age, he is addressed with a
present-time question, and he responds with the knowledge which was
actual in that past historical age.
The linguistic incongruity is the “physical” representation of the
logical one.
As a conclusion we might claim that the incongruities can correlate
with each other and reinforce each other, this way building up the
humorous content, together with the figurative devices mentioned above.
I assume that these figurative devices can be found in every meme. To
give just a brief interpretation, if we turn back to the “Grumpy Cat”
memes, one can assert that the cat from the picture is humanized via
the conceptual metaphor ANIMAL IS HUMAN, a fact that may have a
constructional basis, since prototypically speaking, most frequently
the pictures used for creating memes present people. Once the
conceptual metaphor is in place, a metonymical process is started that
relies on the PHYSICAL EFFECT OF THE EMOTION FOR THE EMOTION metonymy,
in this way does the cat become “grumpy”. The texts added to these
pictures also rely on the ANIMAL IS HUMAN metaphor, since due to the
force dynamics (the tight closeness of the picture and text) we
perceive these memes as the linguistic messages would be formulated by
the cat. From the aspect of creating humor, obviously we can find the
Real vs. imagined / Possible vs. impossible type of incongruity, but
the Natural vs. constructed and the Logical incongruity types also seem
possible, and maybe some more, depending on what frame the textual
element includes.
Conclusions
Memes cannot be categorized simply by prototypicality. Additional
aspects must be taken into consideration, like form, lifetime (which
depends on the topic they are connected to), and the quantity of the
figurative devices they operate with. As can be seen, the ad-hoc memes
need to use more figurative devices than the template-based ones, in
order to survive the selection process that they are exposed to by
definition. Even though they are constructed with the awareness of
their shorter lifetime, they strive for the production of as many
copies as possible. In the case of the template-based memes it can be
suspected that it is not the particular meme with specific elements
that has a bigger chance to survive longer, but rather the template,
the frame, which has a meaning in itself.
With regard to the humorous effect, it can be stated that it is highly
possible that every meme relies on certain incongruities, which is most
likely to be a basic feature in the creation process, since generally
in every meme two entities are put together that are conceptualized as
being different from each other originally.
Possible categorizations are presented in Figure 9, Figure 10, and
Figure 11. In every case the central element represents the type
considered to be the most prototypical one.
Figure 9: Categorization based on formal aspects
Figure 10: Categorization based on lifetime
Figure 11: Categorization based on the quantity of
figurative
operations used
[1] Susan Blackmore, The
Meme Machine, New York:
Oxford University Press: 2001, p. 21.
[2] Richard Dawkins, The
Selfish Gene, New York:
Oxford University Press: 2006, p. 192.
[3] Op. cit., pp. 19
f.
[4] Dawkins claims that
meme is anything that moves
from brain to brain.
[5] Limor Shifman,
“Memes
in a Digital World:
Reconciling with a Conceptual Troublemaker”, Journal of
Computer-Mediated Communication 18 (2013), pp. 362–377.
[6] Zoltán Kövecses,
Language, Mind and Culture,
Oxford University Press: New York, 2006, p. 296.
[7] Note that these
elements are listed here to
present the constructional differences, the content is not relevant at
this point.
[8] Zoltán Kövecses,
Where Metaphors Come From, New
York: Oxford University Press, 2015, pp. 35 f.
[9] Zoltán Kövecses,
Language, Mind and Culture, New
York: Oxford University Press, 2006, pp. 296 f.
[10] Ibid., p. 300.
Zoltán
[11] Kövecses, Where
Metaphors Come From, New York:
Oxford University Press, 2015, p. 134.
[12]
Translation:
-Tomorrow is the Austro–Hungarian
match.
- Very well. And who are we playing
with?